Quadruped Robot 12dof v1 Weight

Hello, does anyone know the maximum weight of the overall design of the Quadruped Robot 12dof v1
before it looses a lot of performance ? I would like to add other items into the mix that I am sure will increase the weight. I don’t mind that it wont jump in the air but would be happy to keep it walking. Any input would be appreciated :wink:

Hello, we haven’t done any payload testing yet.
The robot should be able to carry an extra 300g - 500g.

The limiting factor will be the temperature of the knee joint motor.
The knee joint has to support the weight of the base, typically does the most work and therefore heats up more quickly than the other motors.

The acceptable payload will depend on your gait, the desired time of operation and the leg posture. Walking with more straight legs helps to reduce the knee torques and to keep the knee motor temperature low.

Thanks, thats what I was looking for. Honestly I am not looking for jump height. Just want it to handle a load and keep all four feet on the ground. I will take the knee joints into consideration. Thanks for your feedback

Any chance you guys might have done a payload test from my last inquiry ?

I would love to see what will be the maximum walking limit it can handle. I am slowly building the unit but it will be awhile till im done to load test on my side.

Thanks

given the amount of max Torque Felix said, I don’t think it will have much payload capability.
I am also curious to discover it when I finish building.

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ok thanks. If you do get some type of payload numbers, id appreciate the feedback :+1:

Would a small fan at the outside side of a modified knee mechanism be sufficient for cooling?

Yes - you could do that.
If you want to keep the multiturn capability there is not much space on the upper leg.